on hold indefinitely
Hey, so. It's been 82 days since my last devlog and I've sort of been avoiding doing anything here because it's hard to come to the realization you tried to do a thing and it's just not going to happen. Admitting to failure and accepting it by writing it out is honestly incredibly hard. At the same time, however, I'd also hate leaving things unsaid for those kind people who check back occasionally.
So, to put it shortly: I'm not working on Star Stealing Prince: Definitive for the foreseeable future. There are a lot of factors.
The main one is that it stopped sparking joy a long time ago. When you open a project and all you feel is a complete feeling of dread because it will never live up to what's in your head because you out-scoped yourself, you stop working on it. This isn't wholly new for me, but this one particularly hurts because Star Stealing Prince is very special to me and I can't even get it together to give it the polish it deserves. Maybe that in itself is a failing too--the need to somehow give it what it deserves when it's done its job of touching its audience already. I'll never have the prowess other RPG Maker games have gotten to be able to do amazing remakes, but I'm also incredibly bad with attention so it wouldn't have helped anyway. Making the original and the fallout from having something vaguely popular get ripped part by the community back then should have been enough to know that trying to remake SSP was going to go badly in the long run. The original is something that'll continue to live in the hearts of the people it touched already and you know what, that should be enough for me.
Another reason is I can't make a game all by myself if it's anything beyond a simple visual novel (and why I haven't made another one is its own minefield about perfectionism and never living up to what you made before but I am not going into that here). And I will never have the funds to hire people to help me nor will I ever have the know-how to present something to a publisher and ask for said funds to be able to do so. And beyond that, the art is old (and I do not have the energy to redo it), the gameplay isn't hitting the way I want it to and I can't figure out why, and I just bit off more than I could chew. Hence the out-scoping myself. I thought I could do it and I was wrong.
And lastly, my life right now isn't the best. Game make requires a lot of hats and when I'm not having a good time, I can't juggle the hats. If you've been paying attention to my twitter, I'm sure you're thinking "but you're writing a lot!" and you aren't wrong! I have been, but it's a lot less hats than game making and I wholeheartedly love the writing process which is why I can do it. (Honestly, if I could sit here and write a game and someone else makes it, I'd be golden.) I've been focusing on writing a lot more lately because I can do it well enough (and even that's shaky right now; I am terrified of publishing a book next month and failing that too) and it helps me forget how terrible some things in life is going whereas game make I would hit wall after wall of frustration and cycle back to "wow, things really suck".
So, combine losing the spark of joy, being overwhelmed because I can't actually do what I set out to do and outside help isn't going to happen, and life becoming an existential dread cycle without knowing how to make sure it'll work out in the end, means game making to this degree is just not happening.
Am I going to give up game-making altogether? No. I do actually have something small I've been chipping away at because it's not as big or as daunting as Star Stealing Prince, but I don't know when/if that'll ever see the light of day. I may run into the same issues I'm having here, but this time I'm not going to post much about it until I can see the finish line.
Anyway, I'm going to leave the demo up because I still think it's a nice prototype of what I was trying to do and what I can do when I've got my life stable. Maybe one day when life doesn't feel like it's crashing and burning, I can come back to it. I hope so! But right now, it's on hold indefinitely. Thank you to everyone who donated to it or cheered me on. Those funds did indeed go right back to the game and it also means a lot that you believed in me. I'm sorry it didn't really pan out.
Thanks for reading.
Get Star Stealing Prince - Definitive
Star Stealing Prince - Definitive
Beyond the stars and under the flakes of fallen snow, a kingdom sleeps.
Status | Canceled |
Author | Ronove |
Genre | Role Playing |
Tags | 2D, Fantasy, JRPG, Pixel Art, RPG Maker, Singleplayer, Story Rich, Turn-Based Combat |
Languages | English |
More posts
- Not a devlog!Feb 24, 2023
- Devlog 19 - Goodbye 2022!Dec 23, 2022
- Devlog 18 - Last one for a whileSep 30, 2022
- Devlog 17 - A little is better than nothingSep 02, 2022
- Devlog 16 - A Small BreakJul 08, 2022
- Devlog 15 - 1 Year LaterJun 03, 2022
- Devlog 14 - Then and NowMay 06, 2022
- Devlog 13 - Little at a timeApr 01, 2022
- Devlog 12 - Breaks are GoodMar 04, 2022
Comments
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Long time... i also have a projects that goes for a long time..sometimes it is a killing thing...You just look at it...and it is so... like a black hole of unfinished things...Lots of things to do..and you are just look....
I'm sorry to hear that you've stalled out, but taking care of yourself and your mental health should always come first! the project will always be there if you ever want to come back to it, and the people who love SSP won't ever stop loving SSP!
don't be too hard on yourself, and i look forward to whatever you do next. <3
Your personal wellbeing comes first, and creating without joy doesn't help anyone. Take a break, and if you feel up to coming back to it later, that's great. I hope things improve on your end, best wishes!
This sucks mightily, but taking care of your self is of course the priority. I hope life turns around for you soon. It gets better eventually.
Welcome back to devlog!
This is to (hopefully) serve as a small happy boost:
I played SSP for the first time in 2016, then I read the sequel, the short stories, and looked at all the fanart I could find. Literally consumed whatever I could find. I was a slightly different person back then, and at the time, I could see a lot of me in Snowe. So naturally, I loved the game. Every few months, I replay it and re-read the stories, and I find that I enjoy it a lot like the first time. There are a lot of fun dynamics to think about, many moments that I enjoy, and many "I've done this before!" exclamations every time I mess up the names of the statues. I love every moment of it.๐
And as someone who's been working on a project on-and-off for almost seven years now, I kind of understand (only kind of, because it is a personal project just for myself). Sometimes projects just...don't, and that's okay. It's sad, especially when it's a project you love, but what doesn't spark joy just doesn't, and life does not need any more stress.
Thank you for putting all that effort and work into making the demo! I really love the demon's new dream scarecrow form (he's my favourite chaotic fire gremlin :D). I wish you the best on all of your projects, current and upcoming. And I hope life gets better for you! ๐
Dream scarecrow is still my favorite coming out of this! I did a good job with him!
And thank you so much for your words! They do give me a little happy boost. Here's hoping things look up eventually! ๐๐
I'm really sorry to hear that, Ronnie :( I know exactly how it feels work on an old project that no longer sparks joy: I tried doing the exact same thing by trying to remake Enelysion in MZ but that feeling of undertaking an exciting new project just wasn't there.
So I moved onto working on another game (Tenko) that fills me with a lot of happiness. I don't think I'll ever give up making jRPGs: it blends everything I love into one complete package: art, writing and gameplay.
I really hope you find your game-making groove again :)
All the best
Luchi