Devlog 19 - Goodbye 2022!
Goodbye 2022, don't let the door hit you on the way out! You were terrible for me in particular.
It's been 84 days since my last devlog (thank you itch.io for keeping track of how long), and I'm not quite any farther than where I was in the last one. I've managed to stabilize some personal things on my end, so things aren't quite as dire (although any donation to keep the dream alive is always appreciated). And with all that said, I've been slowly picking away at different things in SSP!
First and foremost, I had to go back and rebalance it. Whatever I was doing got too complex that one character added late wasn't hitting quite like everyone else and I couldn't figure out what I did wrong so I decided I needed to simplify the equations I was using. Everything so far hits harder (even you!) but things feel more streamlined in the back end. I still have to tweak the bosses since I do those independently from the enemies, but I'm looking forward to my complete play through of what I've got so far.
Balancing is just in particular really hard for me. You can tell me x + y = z and I'll be like great! But for the life of me I can't seem to apply it to enemy and player stats and understand it. Please don't try to walk me through it--I just can't do it in my head and visualize a result I understand. I had to have some weakness if I could write and draw, after all! I'd also really like to add some pizazz to the motions during battle, but like balancing, I just can't see what I really want. That all can be done at the end though especially if I can get someone to help me, but otherwise, it's serviceable and gets the job done. I may not be as flashy as other people, but as long as it works!
Other than that, for a long time I was toying with the idea of adding a Quest Log but I was resistant because it wasn't like SSP has many side quests (and those that are there are maybe like 5??), but then I was playing Chained Echoes and realized how simply that quest log was and it was like a light-bulb going "omg, I can make a simple one?". So, simple quest log it is! Just to help people who might put the game down, don't remember where they're at, or just want guidance.
The simplicity! The helpfulness! The maybe grammatically wrong! (I can fix it if it is.)
Anyway, that's what I've managed to do! I'm hoping to start off this new year as a better me and hopefully more driven to finish! I do have other projects I have been working on (mostly writing stuff), so hopefully I can strike a better balancing act and get some further headway.
Thank you again for sticking with me! Here's to 2023 and hopefully it's not a trashfire!
Get Star Stealing Prince - Definitive
Star Stealing Prince - Definitive
Beyond the stars and under the flakes of fallen snow, a kingdom sleeps.
Status | Canceled |
Author | Ronove |
Genre | Role Playing |
Tags | 2D, Fantasy, JRPG, Pixel Art, RPG Maker, Singleplayer, Story Rich, Turn-Based Combat |
Languages | English |
More posts
- on hold indefinitelyMay 18, 2023
- Not a devlog!Feb 24, 2023
- Devlog 18 - Last one for a whileSep 30, 2022
- Devlog 17 - A little is better than nothingSep 02, 2022
- Devlog 16 - A Small BreakJul 08, 2022
- Devlog 15 - 1 Year LaterJun 03, 2022
- Devlog 14 - Then and NowMay 06, 2022
- Devlog 13 - Little at a timeApr 01, 2022
- Devlog 12 - Breaks are GoodMar 04, 2022
Comments
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I can't tell you how mant times I put an rpg down and left it for months or years only to come back and forget what I was doing. I went and restarted the game to finally reach the same point and say, "Oh yea... thats the reason why I stopped playing." I proceed to do the same thing lmao. (Insert various FF games and other games in general with no blaring main quest banner blurb).
There are a few examples of games where it's even simpler if the game doesnt track quest progression. A designated button press for a character chat, characters comment on the current progess of the main story. They remind the player where to go in-character. Ex: Megaman Battle Network Series (extends to the Spiritual Sequels on the 3ds), Dragon Quest games.
Another example is a banner blurb in the menu "WE need to go here!" or what Tales of series games do. They have a summaries of the story chapters from the beginning and the current objective, in the form of little journal entries.
Quest Log in the screenshot is simple and easy to track~ Really nice. <_< Proceeds to download the game!
Yeah! There were so many options to choose from and while I think I would have loved to do the "ask party" kinda button, that would have actually been a LOT of work, haha. So quest log was the best option!
And don't forget! The demo is pretty old now and while the core stuff is still the same, things have received an overhaul as I've been working on it. I hope I can make another demo that shows the game as it will be when it's closer to release time (whenever that is), but for now the old demo is good for what it is!
I totally get that. XD Quest Log looks nice~ I love me a good ole' quest log.
Neat! I look forward to the new demo. :)
Oh, I love the simple quest log! I honestly surprised myself with how many times I lost track of stuff in a game as straightforward as SSP, even after playing it multiple times. You'd think one would remember, haha.
Best of wishes for all of your projects! ๐๐
I realize with many games I get lost A LOT and I was resistant to making another menu in SSP, but I think in the long run it'll be helpful!!
Thank you so much for always being there to cheer me on, by the way! It's always made me smile. I hope 2023 treats you well!
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